It combines a high performance dual rotor system with a deadly weapons payload of guided missiles, rockets, bombs, and a 30mm cannon. The Ka is also unique in that it has an ejection seat. Virtually every switch, button and dial functions in the cockpit and the advanced flight model provides an amazingly real sense of flight. Key Features: Highly-detailed six degrees of freedom cockpit with mouse-clickable controls.
Unrivalled flight physics system. Realistic damage model and system failure cascade affect. Detailed modeling and control of engine, fuel, hydraulics, electrical, navigation, radio, fire suppression, sensor, and weapon systems casual game play modes also available.
Advanced weapon physics for missiles, rockets and cannon rounds including ricochets. About the Ka Black Shark Ka attack helicopter design The Ka helicopter is a high performance combat helicopter designed for daytime, good weather combat. Extensive all-round armor installed in the cockpit protects the pilot against The rotor blades are rated to withstand several hits of ground-based automatic weapons.
The Ka is the world's first operational helicopter with a rescue ejection system, which allows the pilot to escape at all altitudes and speeds. Weapons A combination of various armaments to a maximum weapon load of two tons can be selected according to the mission, including anti-tank missiles, unguided aerial rockets of different calibers, air-to-air missiles, guns, bombs and other weapons. The helicopter has small mid-mounted wings, fitted with four underwing suspension units and wingtip countermeasures pods.
Up to 12 Vikhr supersonic anti-tank missiles can be mounted on the helicopter's two underwing external stores. The laserbeam-riding Vikhr missile is stated as having a target hit probability close to one, against a tank at a range of up to 8km, and the capability of penetrating all types of armor, including active armor up to mm thick. The Ka is armed with a 2A42 quick-firing 30mm gun, which has an unrestricted azimuth and elevation range mounting for use against airborne or ground targets.
The gun is equipped with rounds of ammunition: two types being carried, high-fragmentation and explosive incendiary rounds and armor-piercing rounds. The pilot selects the type of ammunition in flight. The weight of the ammunition is 0. The gun provides an angular firing accuracy of two to 4mrad. Sensors include forward-looking optical system called the Shkval. Countermeasures The Ka is fitted with flare dispensers.
The engines are placed on either side of the fuselage to enhance the combat survivability. The helicopter also has an auxiliary power unit APU for self-contained operation. All rights reserved. See all. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. All Positive Negative All Steam Purchasers Other All Languages Your Languages 66 Customize.
Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. New pilots that end up fighting the autopilot generally do so because one or more control channels have been left on with instructions that conflict with what the pilot actually wants, or because of increasingly out-of-whack trim settings.
The cyclic trim button is used to set a desired bank and pitch angles, and the autopilot then try to maintain those angles until the respective channels are turned off or the pilot inputs new settings. In this mode, the pilot has more direct control over pitch, bank, and thrust, and the required cyclic and collective input for the desired attitude is shown on the HUD — it is up to the pilot to align the helicopter datum with those cues.
The Ka has lots of controls — more even than is shown in the above images — but half of them are simply used to turn systems on at the before take-off, and off again when you return to base. The right wall panel contains most of the core system power switches, and the back panel over your right shoulder contains some setting dials, system tests, and advanced power switches. With the exception of maybe some of the lighting switches, in case a mission transitions from day to night, none of these need to be touched in flight.
The following descriptions use the Russian button labels — English cockpit liveries are available that make the different functions fairly obvious. As of DCS version 2. The biggest problem in the old days was the low resolution of the module cockpit textures, but this has now been fixed. It is also worth noting that installing a livery will override the module language settings — the ABRIS, in particular, is infinitely easier to use in a known language than trying to remember all the button and page names in Russian without actually knowing the language.
Like so many of the other full-fidelity modules, getting the Ka into the air from a cold start is a complicated process, and as usual, the RWin Home shortcut can be used to make the game run through it for you.
Unlike, say, the AC or MC , the process is not long because of a time-consuming navigation system alignment process, but simply because there is a lot to turn on, and because the complex engines and coaxial rotor systems need time to warm up properly. The Ka does indeed have navigation systems that need to be aligned — two of them, in fact — but they are largely automated and will commonly be done long before the rest of the checklist is complete.
In addition, they can fairly trivially be re-aligned and calibrated in-flight, should you need to get off the ground quickly. For the truly patient, though, there is a special minute long precision alignment process that can be run if you need an excuse to grab something to eat before heading out.
For the full process, refer to the manual or the usual Chuck's guide linked below. In broad strokes, the process consists of:. Firing predominantly beam-riding Vikhr anti-tank missiles in the Ka is a fairly involved process that some may recognise from how missile deployment in the Su and SuT works, only with more fiddly details. Even so, it is almost completely controlled through the HOTAS, and a couple of buttons and switches located right next to the collective.
The more standardised, semi-automated method lets the pilot pick targets, but leaves it up to the computers to determine whether firing parameters are met, again similar to the Frogfoot variants. Also similar to those, being mindful of how much the laser is used is important: leaving targets tracked more than is necessary, or repeated locking and ranging targets, will overheat and eventually burn out the laser, which turns your most potent weapon into unguided, non-aimable dumb-fire rockets.
Again, for more in-depth procedures, refer to the manual, guides, and checklists — most of it entails manipulating the Shkval electro-optical sensor. It can be used at night, but making out and tracking targets will be down to the eyesight of the pilot since the lighting conditions will be too poor for the system to do automatically.
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