Enslaved odyssey to the west strategy guide pdf




















Use one to draw fire from the mechs and run across. Then distract the mechs and have Trip run across. You'll have to go downstairs next. There's a healthpack. At the bottom of the stairs, you'll need to have Trip use a Decoy, and then run out into the open.

To the left is a pole you can climb. Then swing to the horizontal poles and keep going. You'll reach a platform with an orb on it, jump onto the hand holds and move left. You'll be at a door now. Use another Decoy, then rush in and take care of the mechs. Go back the way you came and go through the now hacked door. Keep going, lift some more debris, and you'll come across a huge tree. Follow Trip to the right, then follow her back to the tree.

You'll have to carry her and throw her up so she can lower the ladder. Climb the ladder and prepare for some ledge jumping to chase down a dragonfly. After plenty of chasing, you'll finally grab him. Once you've got him, head back down the stairs and get on a broken pillar. Do more acrobatics until you meet back up with Trip. Follow Trip to the mine field. You can now see all the mines, so pick her up and walk on through.

Don't worry about the increased frequency of the beeping. As long as you don't actually enter the orange circle, you'll be fine. After the second set of mines, you'll come out into a real minefield. Head through the wrecked bus, go right, and jump onto the debris, and continue jumping across the wrecked cars.

You'll need to throw Trip up to a ledge. After that, move over the car and the pole into the next area. You'll have to fend off a lone mech. Jump onto the debris and make your way over to Trip after that.

Throw her across and continue back the way you came. Go straight to the next platform, and you'll come across a sentry turret. Use Trip's decoy before you ever move out of cover. There is just no reason not to use it. You'll have to jump from the platform to the car, then up to the roadblock. Move right onto the pole, then swing across all the bars and eventually land on the container.

You are out of sight of the sentry at this point, so continue on to the hand holds. You'll enter a building, or what's left of it. There are three mechs down there, but you can sneak past them.

Just don't enter the blue field around them. If you want to remain undetected, simply jump down to the ground floor directly in front of you, then make your way over to the ramp on the right side.

There is a hand hold on the wall here. Use it to swing over to the next platform, then continue out of the building. I've never picked up the health pack, so I'm not sure if you can grab it without being detected. Anyway, drop down from the building and move forward, onto the container and then the ledge. Grab the pipe to your right and climb up the building.

Don't worry, the turret can't see you up here. You'll pick up the ability to use Staff Blast. Use it on the sign. Mechs will start to harass Trip, and she'll EMP them.

Go back the way you came and drop down to where the turret was to take care of them. Move back up the container and lift the debris. Follow Trip until the next cutscene. Make use of the decoy and run across the platforms until you reach the turret. Attack it, press B, and then blow up the tanker. You then have to use the turret to kill the mechs before they reach Trip. Two will come from the right, then two will come from the left, then they'll come from both sides.

After that, a Broadcaster will be sent out. If his timer reaches zero, you'll have to deal with more mechs, so shut him down quickly. Explosive barrels are the easiest way to take these guys out. After this, get out of the turret by pressing B again and swing onto the poles in front of you.

As you reach Trip, you'll finally get the option to spend some of those orb points on upgrades. Follow her some more and throw her across, then jump down the hole. Keep going, jump down a couple more times, then prepare for a boss fight. After a cutscene, you'll have to take down a demolition mech.

You can't actually damage him until he dies. What you have to do is make him enraged. You can do this by hitting him in the head with Staff Blast, or just by meleeing him a bunch. Either way, when he's enraged, he'll kind of give off a red aura. When he does this, get on the other side of the Atlas statue in the middle and press RB. You'll taunt the mech into charging you, except he'll hit the statue instead.

Once he hits the statue three times, it'll fall apart and the globe will crush him. You'll come to a building you can enter, there is plasma ammo inside for your Staff Blast. It's on the second floor, accessible via a hand hold. You'll soon come across more mechs you can sneak past.

There are some crates on the left you can use to climb onto the large yellow things. Use them to get to the balcony, then climb over the mechs.

After this, you'll have to move a car. You'll need to carry Trip for a bit, moving up the building. Once you get to a large open area, you'll find a Health Replenisher. Keep going, across the gap, and hit the cutscene. Continue to make your way through the building, up the ladder, and onward from there. You'll finally find more enemies in the form of shielded mechs. Use decoy and make your way over to them.

Use a charged stun attack to take out the shield, then attack and takedown one of the mechs. You'll rip the gun off, so use it to destroy the other mech. Make your way around to let the ladder down for Trip. There is a health replenisher on a railing and some plasma ammo on an alcove in the room behind the mechs.

Keep going, Trip will crawl through a hole and hack the door. Take the alternate route and keep going. You'll eventually come across a shielded mech, a few inactive mechs, and a turret. If the shield mech shoots at you, it will NOT alert the other mechs, so don't worry about that. Also note that if you climb the platform to your left and use the pipes to get to the one on your right, there's some plasma ammo up there, along with a few orbs.

If you climb the platform to your left and instead jump onto the ledges above the shielded mech, you'll come across more plasma ammo. You'll want to attack the shield mech and use his gun to blow away the other mechs. Shooting one will alert all, and they'll come for you. One of them is also a broadcaster, so be quick. With all of them out of the way, you only have to worry about the turret.

Throw Trip up to lower the ladder. Collect the Health Replenisher and use the hand holds to get across. Be careful, the holds will fall pretty quickly. Make your way across and open the path for Trip. After that, you'll have to move to the cover directly ahead of the opening into the turret area, and then use the beam next to it to hop to the water tank. Climb up and take control of the turret. You'll have to defend Trip as she hacks the door, so watch for regular mechs from both the left and right, as well as heavy mechs from the left and dead ahead, on the top floor of that building.

After she's done, enter the door. Keep going, jumping down and hitting a cutscene and jumping down again. You'll hit another cutscene highlighting some inactive mechs. Jump down on the right side and collect some stun ammo, then climb back up and collect the ammo on the left side.

Drop down and finish off all of the inactive mechs. Then pick up the ammo and prepare to take on another demolition mech. This one is a bit easier to take down this time around. The plan is the same as before. Melee it or shoot it in the head to make it angry, then press RB. It'll charge at you. This time though, you want it to charge into the wall, so you'll have to roll out of the way just in time. Fortunately, you only have to do this once, and then you can press B while next to it to perform a takedown.

After he's gone, throw Trip onto the container. You'll climb several hand holds. At the top, go right. Left is a dead end with a mask and some orbs.

You climb some more and as you reach the next area, you'll face a mech. Move onto the beams and an electro mech comes out. He can shoot electric bolts at you, so keep moving. If it looks like he's about to shoot a bolt, take that moment to leap to another hand hold or ledge.

Once you're face to face with him, he's not that hard to take out, just remember that these enemies cannot be stunned. After defeating him, exit the building and, if you're looking INTO the building, go left, onto the tree branch.

Climb around the side of the building and up, then onto the sign. Climb it before it falls and you'll be back inside of the building. You now have to deal with shielded mechs, except you don't have the decoy function available, so you'll have to move from cover to cover on your own. Go to the left, moving through cover, and work your way to the right. You need to climb the pipe and the hand holds.

You'll come up to another platform. Move quickly to get underneath the mechs. You'll be on the same level as one of the mechs.

Your best bet is to use a stun round to knock out the shields and then eliminate them. Press the D-Pad left and right to switch between rounds. Go up the stairs. If you stun both mechs, you should have enough time to take them both down before they get their shields back.

After they're all taken care of, you can continue on, grab a mask, and start climbing again. At the top of the stairs, you'll have to deal with a regular mech and an electro mech. The electro mech is also a broadcaster, so take him out first. Make your way onto the crane, and do a lot of jumping. After a cutscene, go down the ladder and climb down the crane. There's a Health Replenisher on the first platform you land on, to the right.

Go through the building and meet up with Trip at the bottom. You now have to run away from a giant angry robot dog. Just keep running, try not to waste time vaulting over obstacles.

At one point the dog will throw a car at you, so dodge it. Keep running until you enter a building, it won't take long.

Throw Trip up and begin your ascent. You'll meet up with her again shortly. Continue on until you reach the theater. Here you'll have to take out all of the mechs. A good way to do this is to sneak along the left side and drop into the gap, then come back up near the mech with the!

If you use a takedown on him, he'll die and stun all the mechs around you. There's also a broadcaster here. After this, grab Trip and climb up, then throw her up to examine the power cell. After this, you'll see a mask appear near the stage. Go over and grab it, and the dog mech will come out. Run around on the platforms until you reach the icon. Now you have to line up the three scaffolds.

Head to your left and hit the first control there. This brings the green one up. Hop onto the green one and jump onto the piece to your right to get to the controls on the right side. This will lower the blue one. Now jump down from the beam onto the red one, and over to the blue, then on to the next platform. Be careful, the dog can hit you when you are this close to him. Now raise the red platform, and go all the way back around and raise the blue platform.

Now jump across them and you'll crush the dog neatly. Or at least incapacitate it. End of mission. Soon, you'll hop onto the Cloud. You'll need to go up a ramp on the left side and make your way over to some debris. Turn off the cloud by clicking in the Right Stick, and push it. Now make your way onto a ramp on the right side, and do the same thing with a truck.

After the way is clear, lift some debris for Trip and continue on. From here you'll have to throw Trip up and do some climbing. You'll need to throw Trip up again after this and continue climbing for a while. After this section is finished, climb over the containers and continue to a cutscene. You'll have to deal with the mechs in front of you.

Continue climbing, throw Trip across the gap, and move forward. You'll now have to deal with two heavy mechs. Move along the right side and come around behind the mechs. Try to take out the shielded mech while it's focused on a decoy, or just use Stun ammo on it.

Pick up the plasma ammo and head back onto the main path. After the cutscene, Trip will crawl under a truck. Go into the container and prepare for some platforming. Once you get back on the bridge and to the platform with the roadblocks, Trip will point out some inactive mechs and a turret. It's best to leave the mechs alone and take out the turret first, like she says.

Then you can use it to blow all the other mechs away in no time. After this, lift the debris and continue to the cutscene. You now have to pick Trip up and carry her to the car. She gets in, but you can't, so you'll have to use the car as cover while she drives down the bridge. Eventually the bridge will start to fall apart and you will need to jump onto the car. After this cutscene, you'll have to fight the dog mech, and kill it, this time.

You can use the cloud to get a safe distance away, but you'll have to land and stun the dog, then melee the hell out of it. You'll need to do this about three times to get his health bar all the way down. Once this happens, he'll run away. Catch him with the cloud and use a takedown on him before the timer runs down.

Repeat this entire process one more time to take down the dog mech for good. Lower it for her, then get to the next set of bridges. Here, you'll have to have her help you operate the levers. Get up to the platform, and have her lower the bridges. Go up and operate the levers and tell her to follow you, then continue on. Throw Trip up, then jump onto the bridge. You'll fall, so climb back up.

More bridge switching. Hit the switch, run across, hit that switch and have Trip hit her switch. Then hit the next switch, run across, and hit the final switch.

Now, have Trip run across. Hit the switch you're standing next to, then run back and hit the previous switch so Trip can follow you. Now enter the watchtower. After a cutscene, you'll have to do some island hopping while fighting mechs. Keep an eye out for mechs with symbols above their heads. It usually means that performing a takedown on them will help you take out any other mechs that might be near you.

Keep going and you'll eventually have to do some jumping. After this, be prepared to take on a whole lot of mechs in close quarters. Get your stun rounds ready to mess up any shielded mechs. Once you've got them out of the way, continue on, past the gate and climb. You'll have to deal with some more mechs on a small circular platform. Go over to the watchtower and climb to the top to end this short chapter.

Jump over to the next platform. You'll see a couple of mechs here. Jump to the railing and climb up to the platform with the stun ammo, then drop down and use a takedown on the shielded mech. Then use the gun to blow away the broadcaster in the middle of this area.

After this, climb up onto the huts on the left side. Two more heavy mechs will come out. Your best bet here is to just blow them away with plasma shots, then pick up some of the ammo. Continue to the cutscene, then drop down.

Two more heavy mechs will appear, and one of them is shielded. Stun the shielded one and take him out first, or if you think you are quick enough, stun him, take the other one down, and then take him down. Either way, there is health once you get past them, so don't worry too much about it.

Do some climbing and hit another small cutscene. There are two heavy mechs on the rooftops, and one of them is shielded. Down below you'll have to deal with a regular mech and an electro mech. Now, you can do this by only meleeing, but there is plasma ammo to your left, and plasma and stun ammo down below.

The best solution by far is to just shoot the two heavy mechs, then drop down and clean up the other two. Now, try to open the door. You can't, so head up to the farthest roof, the one with the regular heavy mech on it.

Shoot the barricade and pick up the ammo, then continue on. After some jumping, you'll be back on solid land again, and with four mechs.

This fight will last all of 5 seconds if you takedown the mech with the bomb and use him to destroy the other three. After they're down, climb the pipe on the building and keep going. You'll fall down into a larger area with some mechs. You need to shoot the heavy mechs that are far away, then take down two that come up to you. A shielded mech will start shooting you from far away after that, and at the same time two more shielded mechs and a regular mech will come for you.

The regular mech has a bomb, so make good use of it. After this, there are two or three more shielded mechs further on that you can just shoot. Also keep in mind all of the explosive barrels scattered around.

After you clear this area out, go through the gate and destroy a regular mech and a shielded electro mech. Go through the door and you'll wind up in a courtyard.

Shoot all of the heavy and shielded mechs, and the prepare to fight a brawler. As long as he doesn't hit you, he's not particularly hard to take down. Try to stun him, then just combo the hell out of him until he's dead. After he dies, a wave of mechs will come for you, including another brawler. One of the mechs has a bomb, so use it. After that, another nearly identical wave is sent out.

Destroy these guys, and then go to the icon to finish the mission. Follow Trip to a cutscene and continue on to a platforming section. You'll have to jump around and lower a walkway, then throw Trip up to a ledge and climb around some more. You'll finally come back up top. Move towards the windmill and climb to the very top, then jump and climb onto the sail. After the short cutscene, jump down to the platform above Trip, and go right.

If this happens, reload the last checkpoint. Complete Chapter 1. Mined the Gap Knock an enemy back into a mine. You'll come to a large area with a ton of mines around it, and a broken bridge stretching across the middle.

Continue making your way across the sea of mines until you have to throw Trip up to a ledge. You'll soon come to an enclosed area under the bridge and a single mech will ambush you. Lover, Not a Fighter Sneak past a group of enemies without alerting them. When you're tasked with destroying the sentry turret, you will eventually climb up a wall, at which point monkey will request a scan.

After the scan, there will be white rings emanating from the mechs, avoid them and make your way across the area. Drop down off the ledge in front of you--Twice.

Now head to the right and go up the ramp. Climb up and swing across the bars to the next platform. Jump from one metal beam to the other, then continue straight ahead and drop off the ledge to get your achievement. Headcase Headshot a Demolition mech 20 times. You can get this at the very first Demolition mech battle, which takes place at the end of this chapter. They're the big mechs with wrecking balls for hands. As soon as the fight starts, you'll find plasma ammo to your left.

Grab it and proceed to shoot the mech in the face as many times as you are able to. You'll know you're hitting him in the head, because if you don't, the plasma will just bounce off him. When you've no more plasma left, get killed, then repeat until you get the achievement. As I mentioned in the overview, do not reload the checkpoint! You have to die for your progress towards achievements and collectibles to be saved. Sightseeing Complete Chapter 2. Now is a good time to start working on upgrading your Plasma Blast.

It will make things a lot easier if it's been upgraded by Chapter 5. Up on the Roof Complete Chapter 3. We'll be getting the achievements related to all those come Chapter 8.

Caught a Show on Broadway Complete Chapter 4. Use the Bomb Takedown to kill 2 enemies. You first get introduced to the Bomb Scout enemy in this chapter 5. Trip scans the area and you'll see a mech with a logo above it's head in the shape of an explosion; that's the Bomb Scout! Move straight ahead and engage the mechs, focusing only the Bomb Scout. When you've weakened it enough, you'll get the "Press B for takedown" message.

Press B, aim the mech at the other two mechs and then press A. You don't have to hit the other mechs directly to kill them. If they're not grouped tightly, toss the mech between them. Obviously if you fail, you should just reload the last checkpoint. Escaped New York Complete Chapter 5. The boss fight at the end of this chapter will be extremely easy if you've upgraded your Plasma Blast, as I told you to.

Chapter 7 is an excellent place to get "Role Reversal," if you don't have it already. As you progress through the level, you'll come to an area with a stun mech walking around on ground level, and a gun scout on a higher platform. Make your way over to the gun scout and take him down. The mech on the ground level will now call for reinforcements. Once the reinforcements arrive, kill them and then let the remaining mech kill you. Repeat until you have the achievement. Close Call Kill a Broadcaster with 1 second on the clock.

There You Are! Complete Chapter 7. Chapter 8 is one in which we'll get quite a few achievements. Combat-Related Achievements. Miscellaneous Achievements. Miscellaneous Achievements Continued. Pigsy's Perfect 10 Achievements. Pigsy's Perfect 10 Achievements Continued. End Notes. Here I will be writing my views and general information regarding this game. If there are any errors or mistakes in this guide please inform me so that I can correct them and improve the guide.

Enslaved is a fantastic game with a very unique, biopunk theme. But the game suffers from various bugs which make progressing through the game and obtaining achievements One in particular a bit hard.

However, I found that the key to most of the bugs is playing the game with your overall graphic setting set to "Low". So playing the game with "Medium" or "High" settings should keep you away from most of the bugs. I have created this guide to earn all achievements in the main game through two playthroughs. First playthrough should be done in Easy difficulty. You can earn all except 4 achievements in the first playthrough.

Second playthrough should be done in Hard difficulty. You can earn the other 3 achievements in the second playthrough. Please note that I have not included a guide to find all the Tech Orbs and Masks. Since there are many other detailed guides for this on Steam, I did not include a guide for this. This will allow you to gain both the achievements. The Save file and the location of the final Orb and Mask in the Save file can be found under their specific Achievement titles.

FelixDracul [author] 19 Aug, am. That is very good to know, thank you for letting me know. Dwarf Juniper 19 Aug, am. Yeah, definitely have a backup ready beforehand! Thanks again.



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