Choose the path of righteousness or dedicate your life to evil. Muscles expand with each feat of strength. Force of will increases with each work of wit.
Obesity follows gluttony, and skin tans with exposure to sunlight and bleaches bone-white by moonlight. Earn scars in battle and lines of experience with age. Key Features: Forge a hero based on your actions: Age and evolve a hero or villain through the actions you choose and the path you follow--be it for good, evil, or in-between.
Ply the way of the sword, and see your muscles bulge. Weave the dark arts, and witness power crackle at your fingertips.
Skulk in the shadows, and watch your skin bleach. Engage in intense real-time combat: Collect battle scars as you duel with a world of cunning foes and deadly creatures. Master an array of deadly weaponry as you hone the art of blade-craft. Hunt your quarry using subterfuge and stealth. Weave death from the elements, as you harness the dark arts of the arcane.
Build your living legend: Through deeds and actions, build a name for yourself across the land. Recruit allies and followers. Gain glory or notoriety. Make friends and enemies. Interact with a living world of people, places, and event all reactive to you. Hero or butcher? Who will you be? Explore and shape a living, evolving world: Champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and deformable environments.
Interact with teeming cultures, creatures, and citizens from various towns and cities. Hone your character with scores of unique skills and extras: Master new abilities and add possessions as you develop. Never play the same game twice: Once you finish your adventure, go back and try the experience again, forging your character and thereby a new tale with unexpected twists and turns, new skills, powers, influences, allies and enemies.
Expanded content and tones of new choices: Discover additional regions, storylines, and side quests — as well as new optional missions. More spells to master, new armor and weapons, and even new monsters to use them on! See all. Customer reviews. Overall Reviews:. Review Type. All 6, Positive 6, Negative All 6, Steam Purchasers 5, Other All Languages 6, Your Languages 3, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.
Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post. Experience points earned have four categories: General, Strength , Skill , and Will.
General points are gained through completion of quests and killing enemies and creatures. Dealing damage by hand, by using a ranged weapon, or by using spells earns more strength, skill, and will points, respectively. The experience the main character gains can be multiplied during combat through the combat multiplier. As the character successfully hits an enemy, his combat multiplier increases. If the character is hit by an enemy, the combat multiplier drops down to the next multiple of five, or zero if below five.
Fable' s game world is dotted with towns where recreational activities not related to combat can be undertaken. Enterprising Heroes can buy trade items such as beer kegs or grain sacks and sell them at other towns for profit. Towns are also prime locations to buy clothing , weapons , or other items. Many towns have houses for sale, which the Hero can buy, furnish, or lease to tenants for gold. Heroes may woo and marry men or women in each town, and through sufficient courting engage in sex with them.
In Fable , a player's Hero has a measure of good or evil alignment based on the Hero's actions. Good deeds award good points, which produce a positive alignment; committing evil acts adds evil points, producing a negative alignment.
Killing monsters or saving villagers are acts of good. Killing innocents, breaking laws, or abusing a spouse will accumulate evil points. The alignment affects not only the responses of non-player characters around the Hero , but also the appearance of the Hero himself.
A Hero with a strongly positive alignment will feature a halo around his head, butterflies swarming around him and lighter features. An evil Hero emits a red haze from around his legs, draws flies, has glowing red eyes and grows horns. Other actions besides alignment affect the Hero. Eating too much causes the character to gain weight, while drinking excessively causes Heroes to become sick and vomit.
Clothing , which provides defense in combat situations, also changes the Hero's attractiveness or scariness as well as alignment in some cases, and townspeople's reactions to the Hero accordingly. Bright clothing makes the character look more noble to the townspeople, and thus cause them to praise and respect him. Dark clothing causes the character to seem evil or threatening to townspeople and cause them to fear him.
Heroes can be further customized via hairstyles , facial hair, and tattoos. The Hero's attributes also affect appearance; high levels of strength increase brawn, high levels of skill increase height, and high-level spells create arcane patterns on the Hero's body to glow. The game takes place in the land of Albion , which is heavily inspired by medieval England.
There is no monarchy or overall ruler, only a loose collection of settlements, villages and towns. Heroes trained by the aptly-named Heroes Guild roam the land, completing quests submitted by the common folk for either good or ill as well as bandits and other creatures.
The game centres around the player character, a Hero that is a descendant of the Archons of the Old Kingdom and William Black - the first true Hero. Dene and Simon Carter, Big Blue Box's founders, stated that their first project would have to meet several criteria in order to be accepted by game publishers, but that they weren't interested in producing such a generic title.
To offset the costs of running a fledgling studio, Molyneux proposed Lionhead 'satellites', where Big Blue Box would receive the technology and support of Lionhead so that Big Blue Box could focus on making the game.
After some difficulty in finding a willing publisher, Big Blue Box was contacted by Microsoft who offered a contract. The world would be a breathtakingly beautiful place filled with waterfalls, mountains, dense forests, populated with compelling and convincing characters with real personality, people who actually reacted to what you did.
We wanted to give the player control of a hero who would adapt to the way they played, who would age , become scarred in battle, who could get tattoos , wear dreadlocks and a dress if the player was so inclined. We wanted each and every person who played our game to have a unique experience, to have their own stories to tell. And we called it 'Thingy. The job for composing Fable' s theme music was given to Danny Elfman.
Elfman noted in an interview that Hollywood composers did not typically cross over to video game work, in part because many game developers wanted a synthesized score that sounds like an orchestra, instead of the real thing. At Elfman's insistence, the developers used a small orchestra, which Shaw noted was much more of a challenge than previous projects; "There are more people involved even without considering the orchestra , and the complexities of any music interactivity are brought to the fore.
The Lost Chapters includes all content from the original Fable release alongside an expanded storyline, new locations and items. There are also some other minor changes, such as altering Jack of Blades ' voice to be deeper and more menacing.
Whilst struggling to find a place in the world after the events of the original Fable , the Hero gets a call to return to the Guild once again.
From there, the Hero must journey to the Northern Wastes to stop Jack once again. Fable was generally well-received. The game won more than fifty awards. The short length of the main plot was criticized by reviewers, but many overlooked this due to the much larger array of side quests available to the player. One of the complaints that arose upon the release of Fable was the fact that it failed to include features that Peter Molyneux had mentioned while the game was still in development.
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